This is my very first project in Blender. Nothing fancy.
Any constructive critisism is welcome.
I have a question about the propeller of the plane:
When you look at a proppeller of a flying plane it is more or less a blurry circle.
I’ve managed to reproduce this a bit using vector blur. However, I find the result not good enough.
Does somebody know a better way of producing this circular blur effect?
It should provide the illusion of a fast spinning propellor.
Generally, propellors are faked, using, as you’ve noticed,
more or less a blurry circle.
Make a hemisphere, flatten it out some, make it semi-transparent (alpha = 0.5), give it a texture consisting of small dots (musgrave will do) and then set the map to panel as shown here.
This is very quick and dirty. You can adjust the texture settings to get a better blurry circle. The key points are to make the material semi-transparent and to use spherical mapping to get the circles.
I tried your approach. It is a lot better now. I’ve added the old version in the picture with the modified one.
It might still require some tweaking. But the general idea was a good one.
Ok, glad it worked out. Looks good. I especially like the toon shading on the clouds. You might try using a gradient blue instead of a uniform blue for the sky background. It’s a nice fun render. Welcome to BlenderArtists.
Yes, with gradient sky it looks even nicer.
The clouds are 2D images facing the camera. I made them with a vector drawing program (Xara extreme).
I don’t know of a good way to produce clouds with a comic look and feel in Blender yet. I found some cloud tutorials, but they were more focussed on realistic clouds. That’s why I took 2D. That I liked.