So I’ve followed this tutorial about rigging a quadruped, and have set up Spline IK constraints for the ears of my sheep.
Works splendidly for the most part: I can move the ears with the Spline IK controller.
However, when I move the head, the ear bones don’t follow, they merely rotate a bit around the spline.
The “base” bone of the ear is parented to the “head” bone. It works before the Spline IK is added.
I’ve tried using another hook at the base of the ear parented to the head bone, but then the tip of the ear stays behind.
Any help would be appreciated!
I’ve attached the blend file.
sheep test vs6.blend (1.4 MB)