I am trying to teach myself modeling using Blender.
To do so, I am modeling a motorcycle tire. I am using the simple deform modifier.
I created the tire in a linear fashion, and then applied the simple deform modifier. This modifier uses a separate locator as its Axis, Origin. I had to rotate this axis origin so that the tire would actually bend around it in a realistic way. So far, all that seems to work as expected.
My question is: why does the tire not seem to use the axis origin as the center?
For example, here is the tire (the axis origin is highlighted):
See how the tire is properly rotated around 360 degrees, but it does not center around the axis origin. I need it to use that axis origin as, well, the axis. Does it have something to do with either the transforms of the tire or the transforms of the axis?
Here are their transforms:
The axis origin:
My only guess is that it may have something to do with the fact that the tire is not currently scaled to 1.0. That said, it is scaled to .156 (roughly) but the first image would suggest that the scale is only about 2 times off.
Short version: I’m confused
Any and all help would be appreciated. Thanks!