Question about Texture Painting Hair...is there a way to actually paint the hair?

I doing a YouTube tutorial on creating hair in Blender. I have decided to try it on a dog model I have been working on for a few years now. The tutorial is in 4 parts. The texturing part (part 3) is called " Create Any Fur in Blender! Part 3: Texturing." It entails some Geometry nodes, which I am totally new at, and the setup or node chain looks like this;

I don’t really understand it but I was able to follow along and create it. It works.

Now I just have a question or two about texture painting and one about painting the actual hair. It doesn’t seem to really paint the hair.

Anyhow, here is the emitter, a subdivided cube that looks like a sphere, in Solid View and Texture Paint mode, (note that the hair is turned off in the outliner on this screenshot;

When I unhide the hair, still in Solid View and Texture Paint mode it looks like this ( the coloring is obscured by the hair which doesn’t seem to have any coloring on it);

The next screenshot is in Render Preview Mode and is with the hair hidden again. I am posting this because it looks weird, showing bicolored polygons with triangles. And all but the black coloring is gone;

And finally here is the Rendered Preview with the hair not hidden;

Can anyone point to what I might be doing wrong? Also are there any good tutorials, paid and or free, that cover painting hair? Mostly hair or fur on animals, not something like making a blonde or brunette hairdo.

Thanks for any help here!

Are you using the particle or GN system?

Hi Ava,
I am using Curves and then manipulating in Sculpt mode and refining it more with the Blender Essential Hair assets.

I don’t know what the GN system is.

Below is a rendered shot of the hairball;

I am currently taking the VFX Grace Class on creating a wolf. but it is getting expensive. The Grooming class is going to run around $200 and won’t start until sometime in August it seems. I m hoping I can learn using and painting hair somewhere a bit cheaper but tutorials are almost impossible to find, working on animals at least.

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Well, that is the GN (geometry-nodes) system, also called the Curves system.
Based on what I see, it appears that you are following this tutorial instead of the one by VFX Grace (Correct me if I’m wrong).
Here, it shows you how to color Curves hair.

Here is s shot of my handpainted hair on my earlier dog model. No actual hair.

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Yes, the VFX Grace Grooming tutorial won’t be out until next month…and it will cost $200 if I pre-purchase. Right now I have redone the modeling of my dog using the course part on modeling…and will then do the Rigging and Texturing courses. His hair course is called grooming and is not out yet.

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I have finished the part three that you have posted here. But my result is what I have posted. Not sure why I don’t get the same results of the hair looking more color-saturated. I intend to do the tutorial over again. I have done it twice from scratch. I know that I must be missing something but I haven’t caught what it is yet. I pause his video every few seconds to make sure I am following it as close as I can.

Thanks for your patience in trying to help me. I should stick to just modeling. But I committed to do this dog for a friend and after a steep learning curve over the past four years (with a lot of help from the folks on this forum) and I need to try to see it through.

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I am starting the four-part tutorial over again right now. three times is a charm, or so they say!

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I hope you can find where you went wrong this time.

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