Not sure whether to ask this here or game section but here it goes…
Not really a ‘how to’ question but I’m hoping someone could help me understand something. When making a map with say, a big outdoor area I know that you have to use tiling textures, even layers of tiling textures. What I can’t seem to get my head around is the resolution of the map itself. Say in a game like world of Warcraft or tomb raider or whatever, the land or zone you walk through is massive. Surely it’s not a plane that’s been unwrapped and given a texture with a massive scale? I know the textures are tiled, but they still have to go onto an unwrapped plane right? So how would the plane be so big without losing res?
Not sure if I explained the question very clearly but I hope someone can explain.
Cheers big ears.