Question: Can you put a material on "the back side of" a plane?

I’m working with a simple piece of cloth geometry in which I need to easily show a material/pattern on both sides of the cloth (as it flaps around …) Of course, I could “extrude it.” But, am I missing something?

Yes using the geometry node’s backface output and a mix shader node.

You could also use it to mix the base colour of one shader with the colour mix node.

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At first I thought… What??? He’s gotta use GN’s?

Then I realized…

Intersecting terms always make me grumpy

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:rofl:

yes, that word play had occurred to me too!

sundialsvc4

To be clear I meant the Input “geometry” node in the shader editor, nothing to do with “geometry nodes”. :grinning: