I want to make ocean waves like what martinsh does:
Since I’m new in blender and CG, I have to make a list of questions here:
I heard about fft, or perlin noise to simulating ocean water, can i do that on blender?
If i’m going to export the animated ocean wave–with moving waves–to opengl, is that posible? how?
we know that real wave involve physics, like collision, how do i ‘map’ that physics right on the ‘object’?–sorry for my confusing words.
I need a simple (since i’m a noob) but meaningful answer here, cause i have this homework to create game landscape, and i blind like hell about thus. :spin::(:no:
~Thanks for helping~