Question for texture painting - sharp edges

Hi,

I’m not able to solve this Texture painting issue; I always have sharp edges on the surface away from the view. It just stops in a hard line. I tried the bleed option but that doesn’t help. Does anyone know how to solve this ?

Much thanks
Joeri

  1. Incorrect modeling.
  2. Upside down face.

I think you can expect these two things.

You explicitly marked back in you images. I do not know what exactly you want here because blender does not paint on the backside of the object but only on the sides towards the view…

Hi, thanks. But both are okay.

Ah. I think that’s what I wanted; that the brush continues where I can’t see it when I’m painting. (like in Zbrush or Subsurfacepaint).

thanks

Not sure what you are actually trying to do, but if you want to paint through successfully you need to turn off Occlude and Backface Culling in the Tool properties as well as increase your falloff brush angle to 90 degrees from the default 80.

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