I’m not able to solve this Texture painting issue; I always have sharp edges on the surface away from the view. It just stops in a hard line. I tried the bleed option but that doesn’t help. Does anyone know how to solve this ?
You explicitly marked back in you images. I do not know what exactly you want here because blender does not paint on the backside of the object but only on the sides towards the view…
Not sure what you are actually trying to do, but if you want to paint through successfully you need to turn off Occlude and Backface Culling in the Tool properties as well as increase your falloff brush angle to 90 degrees from the default 80.