i am still making my game. and got one problem.
Basically i did so on my game:
Collision of Bullet (sensor1)-> python on yellow cube + python(same) on red cube (they both are from the SAME sensor1 - joined like in the example)
and in example is the same thing what i need to have.
but now i am using Randoms, so simple way doesnt work - both pythons have differend randoms. i need information how to do like that:
if my yellow Cube health is Value, than my Red cube health is the same(value).
it cant be like in python YellowCube[‘health’] = own[‘health’], i need health of the current which is added, becouse i have Spawn from layer2 to layer1, and the spawn adds 5 SAME Cubes with same names. and if i write in python: YellowCube[‘health’] = own[‘health’], it has the health count of the one YellowCube which is in layer 2. so i need the count of real-time Cube which is added in layer1.
In example i did like i wish to have (ti doesnt work afcourse, the program dont understand the “value” string.
example.blend (131 KB)