Hello everyone, I have a quick beginner’s question that might seem simple to most.
When I model with subdivision and then switch to ‘Simple’ instead of ‘Catmull-Clark’, the simple version of the topology is stretched and perhaps not as good, but in ‘Catmull-Clark’, it appears as it should. Does it matter if it’s stretched in the simple version?
Hi, this is a bit obscure without any pictures to go on, but catclark subdivision is the one you’re looking for if you want to turn your low-res mesh into a high-res one. This is the one typically used for most objects (characters, props, anything), as a final “smoothing step”, so to say.
The simple subdivision scheme doesn’t smooth out the mesh, it just naively subdivides every face into four faces (it’s a bit more complicated if triangles and ngons are involved, but basically that’s what it does). It is generally useful to layer further effects onto the mesh, such as displacement, etc.