Hello all. I’m attempting to use Blender to model a starship that I’ve designed for a book I’m writing. I’ve made some progress figuring things out, but I’m having trouble figuring out how to do something.
I’d like to hollow out an a specific section of the ship. This particular ship is essentially designed to be launched from a mass driver.
What that means is that there a tunnel shaped like a cylinder running through a fairly complex object. I suppose I could try to model that vertex by vertex, but what I’d like to know is if there’s a more elegant way of doing this? If I overlay a cylinder will it “erase” the vertexes of another object?