Dear Blender Community,
I’m working on a architecture scene with much of grass in it. Im using a simple object for the particle system (12 faces, 4 blades of grass). To get a dense meadow, there are 3 of these in my scene, I need at least 600,000 copies of these grass tufts. What should I more increase, the actual amount of grass tufts or the children? I’ve learned that children will need less performance. I used a amount of 1000 and 600 render children.
My problem is that Eevee needs, with a RTX 2080 SUPER, 8 minutes to render. Are there options to optimize the scene?
At the moment I’m deactivating the meadows that aren’t visibile in the individual camera. That helps to get the render time down to 1.5 minutes.
Thanks in advance for advices