We are several persons working on a game project, but we are all beginners with Blender and more generally with 3D in general. We just started creating characters, and when we compared our works: the styles weren’t fitting well together.
Since we want to prevent these problems, we thought about writing some guidelines to keep some constancy in the game graphical style, but we don’t know where start from.
I don’t know if it’s the right place to ask questions about this topic, but I found answers nowhere else…
I am maybe not using the right keywords?
So, here are my questions:
- Are guidelines necessary/used in most of the game projects?
- What is good to define and not to? It’s ok for me to define the colors to use, but when it comes modeling, should we specify the maximum number of polygons, the shapes to avoid, etc…?
If you have any good documentation/website/video to refer to, I would really love to read it.
(Sorry for the mistakes I probably made, I am not a native english speaker)