Hi everyone!
I’d like to introduce Quick Bone Phys, a Blender add-on I made for quickly adding physics-based secondary motion to rigged bones.
It’s useful for things like hair, tails, ears, accessories, chains, hanging parts, and other setups where you want some extra motion without building a complicated physics rig.
The workflow is pretty simple: enable physics on the bones, adjust the settings, and preview the result directly in the viewport.
Some of the main features:
- Head and Tail bone physics
- Stiffness, damping, mass, friction and bounce controls
- Gravity and Blender Wind support
- Motion limits
- Bone-to-bone collisions
- Mesh collisions
- Collision groups
- Connections between bones and bone chains
- Interactive and timeline-based simulation
- Cyclic animation support
- Bake simulation
- Physics presets and quick copy tools



Quick Bone Phys currently supports Blender 5.0+.
I’m still actively working on it, so feedback, bug reports, and feature suggestions are very welcome. ![]()
