Quick question on extruding

I am new to blender and am having just a little trouble extruding an object the way I want. I have a cylinder that I added 2 edge loops to. One on the top and one on the bottom. I select my top and bottom face loop and want to extrude these both out to create a type of wooden rope spool but when I extrude they only move one way. How can I scale these loops to make all of my faces extrude out properly, instead of in one direction?

Sorry if this is a double post. I did search for it however.

Thanks


Something like this? First, extrude two upper loops, but dont confirm just yet, first press 0 [zero] so that it looks like as if nothing happened (but vertexes are already extruded and still selected, move them around to see if theyve extruded)
Then, SCALE them along two axes (here x and y) [simply press S for scale and then Z or Y for coresponding axis]
Voila.

Actually let me show you. I’ve extracted the one face here. What I’m trying to achieve is this exact extrude, except all the way around on top and bottom. How can I do this?



I can extrude each one seperately and attach them but that’s a lot of work, and I know there is some hotkey or shortcut to do this.

Thanks

Are you trying to make the object on the left or the right as the extrude option is slightly different.

Attachments


Im betting the right one. How’d you do it, anyway? I’d like to know too :]

Yes they are totally different. I am trying to get the object on the left. When I extrude to 0 then scale on they x and y, I start to get the hour glass look. What you have on the left there is exactly it. How can I do that? I appreciate the help.

Benji, in order to get that object on the right, you can extract each face with a value. Ex. Press E to extrude and type your value. Then just apply on each face.

When you scale use S / Shift+Z so it only scale along the X and Y axes, not the Z axis.
For the object on the right use Alt+E / Extrude individual faces

Ahh, yes that works! Thanks Richard. However, I had to change the pivot point to the center of the bounding box in order for it to scale properly! Thanks again.

Oh I thought there is a way to do it automatically…