Quick transparency

Hello,

I would like to make a material which gives exactly this effect:

which come from these parameters :

is there a way to achieve it? it is etremely fluid, exactly as i would like it to be, and i want to be able to manage color, X-Ray factor for each component.

That would be to have a CAD-like visualisation.

Thanks,
Zelfior

Invert the cylinder’s normals and set the eevee’s material options as in the picture… set up alpha in principled shader.

great thanks !
another question, depending on the direction i don’t have the same, do you know why?

image
image

If you are in Eevee, it’s probably because the material is set to alpha blend. That transparency mode can have a hard time telling which object is in front of which. Set the material to alpha hashed instead and you won’t have this problem, however it’s going to be more noisy and the render will need more samples.

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