I imagine this is a variation on a object origin questions, but I can’t find a nice quick way to do it.
So I’ve got an irregular shape, it’s origin is in the centre of it’s geometry (say through ctrl+shift+alt+c), how do I get that shape to sit exactly on the ground plane eg if the shape were a cup, and the grid floor a table, how do i get the cup to sit exactly on the table quickly? (i’m happy to move the object origin)
Part of the same question I guess. How to move the object origin to an edge, or the centre of face as that would be useful too.
In editor mode you can select a single vertex or more, an edge or more and so on, then Snap cursor to selected, and at last in object mode set origin to cursor.
thanks I’ve sussed it, I think using your tip I’ve got what I’m after, which in edit mode is to select a face. Get the cursor to the centre of the face (shift+s) and snap ‘cursor to selected’ and then, in object mode, finish up with origin to cursor (ctrl+shift+alt+c) like you said.
If you have a an object as the ground floor, simply using the snapping tools set to face mode should place your object exactly at the floor. another alternative for a more complex object would be to use the bullet physics simulation to let the object fall down and then apply the state when it comes to a rest.