Hey everyone, here is my latest project. It’s about a man who lives in the massive scrap piles outside a city, who is enjoying a clear evening. It was my submission for the CG Boost ‘Life on a train’ challenge.
Here is the finished image:
And here is a clay render:
The background city and docks were imported from google earth (which was a massive time saver! Here’s a tutorial for it: https://www.youtube.com/watch?v=X6Q7dbtXVZQ&t=238s) and the character was made in MakeHuman. The rest was made by me in blender 2.93.
The scrap piles were done using geometry nodes, which I found to be great for quickly scattering the objects, although it was very easy to accidentally overload my poor computer with too many polygons!
This was my original concept painting:
I came up with six different concepts for the challenge, and ended up going with this one.
I thought I’d also share what I was trying to do with the composition. Maybe someone might get something out it:
The idea was to try to guide the eye around the scene to the different storytelling elements using the composition of the scene. In this case I tried to use the ladders, the direction of the character’s gaze and the curve of the scrap piles.
It’s a composition idea I’ve known about for a while, but this is the first time I’ve really tried to implement it intentionally.
Whether or not it actually worked is up to the viewer I guess. It’s definitely something I’ll try to work on in future projects.
There’s a gif of my test renders progressing over the course of the project over on my Artstation that was too large a file to upload here. https://www.artstation.com/artwork/eabW43
Thanks for checking out my artwork!