Hello ,
I am makin this scenario with baked lights together with the textures, all optimized for realtime, but it take a bit of work to make this AND the car physics.
So i need people to make the car runs as it should in real life!
The second scenario should be an off-road stile, and maybe a blend of both
Pleeeeeeeeease help! :yes:
I canāt help you but I can sayā¦
WOAH!!
Man you are good!
Watch your texture size, big textures kill performance very fast.
Was that shot in the Blender game engine? or di you render it in the internal renderer?
looks like you have HDRI lighting, if that is in the BGE, you have done an excellent job with the AO and the baking tools.
That is some of the best photo textures I have seen in a long time
thanks for posting, nice job
As I told you in my forum, you can send me your scenario and Iāll add my character and my car in it, replace mesh for the car is really easy.
Anyway you can do it by yourself using vehicle template demo. You only have to replace de mesh and the wheels
And yeah, your scenario looks wonderful
Wow!!! What is the poly count? I amā¦speechlessā¦it looks likeā¦OGRE graphicsā¦
Very good textures and lightmapping can make a BGE game look a whole lot better.
Look at Erwinās vehicle template, or just throw together a car with jointed physics objects.
Wow, very nice. The textures and lighting are pretty much perfect.
Poly count would be very interesting to know! Especially with those cars, they look very high poly.
please write a tut on your superior light and AO baking skill!
Looks pre-rendered to meā¦
Mmph! :
this is a render, but i baked the lights into textures and its not so big, and the results iāll show in BGE in a few days.
Itās almost done, the scene just isnāt complete.
fisicomolom :
Yes, in a few days i hope i can send you part of the scene ready for BGE with the same visual quality
Thanks you all for replies!
Rafa.
You should sell thisā¦ if you could do this on blender imagine what you can do if you try working for a games developing team.
I agree. Iām very skeptical that this is a realtime simulation at all. Can you post some in-blender screenshots with āShow framerate and profileā enabled?
I really hope this isnt a hoax because if it is then youāre just providing false hope for those who think they can make realtime graphics like that with blender.
maybe it is not made in blender, I think is a render with baked textures, but in this case, it will be get in BGE easily.
Guys, how about reading the whole thread before making conclusions :
I really doubt he/she can reach similar render quality in BGE. At least thereās going to be problems with moving objects and/or performance. Please prove me wrong.
Look closely at the images. Blender has an alpha sorting bug that we all know about and yet this dosent seem to be a problem in the screenshots, everything that should be alpha mapped overlaps perfectly. This is only one of the things that makes me suspicious.
Also, if you look at the cars youāll see that they appear more like textured planes with car images cut out rather than real models.
I dunno, maybe im wrong and im hoping I get proven wrong but the way it looks now is not convincing to me.
Iām still waiting for those screenshots that I requested in my previous postā¦
As i said before, this is pre-rendered.
Iām out of town for Chistmas and as soon as i get home iāll post some in-blender GE images.
The the final result i think is pretty the same, but the GE lacks in filtering textures and we dont have dinamic shadows (if iām not wrong).
fisicomolon, youre right. iām makin it like an overcast day with baked light within the textures and i already have some of it in BGE.
VenomSeven, i dont want to provide false hope at all, i made some good progress and it take a lot of work and i believe we can make nice lookin games with BGE.
Thanks for your patience
raf
Hello
hereās a way of adding āshadowsā:
http://blenderartists.org/forum/showthread.php?t=110915
Bye
are you baking textures and lights in blender? if the answer is yes, how do you do it? do you have any tutorial?
snailrose wrote a tutorial about baking renders to texture:
http://www.continuousphysics.com/lightmap/LightMapTutorial.html