Here is a project I am working on. It has been a bit of a learning project. While working on it I have learned how to uvmap a model, and I’ve done a lot of experimenting with lighting / composition. In the past I have only really dived into the modelling aspect of things with no regard for materials, lighting, etc.
What you see here is a rough draft. The idea was to make a plane with a similar layout to the Rutan Quickie, but aim for a sleeker, bigger, more powerful appearance. I intend for the final version to be very similar, with little added details like having ailerons and elevators. Today I discovered that if you separate part of a uvmapped mesh into a new object, that part still keeps the uvmapping - that made me very happy because it should make making ailerons easier than I expected. I might even go all out and make a detailed cockpit, we’ll see. I wish I could have rendered these in cycles, but I’m using xubuntu.
Please feel free to share thoughts on this.