Hi Guys,
I’ve created a few basic bump maps before but cannot get my head around this one, hoping you can help:
I need to create a bump map where there are repeating pyramids scaling out from the center.
There are plenty of linear repeating pyramids so maybe its a case of modifying these?
Or if anyone has any Photoshop tips on creating from scratch?
Stretching is done by using the UCount and VCount value nodes (the green ones).
Note that at least the UCount should be an integer, to keep the radial continuity. Any float value will create seams. radial_pyramid.blend (591.8 KB)