I have a mesh that I have subsurf’ed. When ever I apply radiosity to it, it makes it boxy. Is there any way around this?
Yeah, you have to convert the sub-d to a mesh with “ALT+C”. Blenders radiosity does not calculate anything but standard mesh, for some reason. Hopefully this can get fixed when everything goes open source.
ideally, the Radiosity calculation would not be a pre-process, rather it would be calculated at render time and would not loose the texturing information.
Right now, it can’t be used for animation unless the camera is the only thing that moves or you feel like running the calc for every frame and rendering it.
you’re right, but having it as a pre-process also has its advantage. First, once the light calculations are done, you can tweak the textures all you want without having to wait to recalcualte everytime you render. Also, since it is vertex paint, you can manually tweak the lighting very easily.