I’m trying to get radiosity solutions exported with X3D/VRML files…either one. I select the checkbox in the exporter script’s GUI, and see no reference to vertex colours in the resulting files (X3D or VRML). Neither do they show up in WireFusion, when I import the object.
Jan with Demicron is being helpful, so I thought I’d try to find out something from the Blender end of things…to help things along.
I wipe my material links, I make sure there’s no UV image mapped to the object, and still I see the radiosity solution in texture mode–so I’m assuming the radiosity solution is still present as vertex colours. I even pressed the “vert col: make” button in the edit window (F9), and that didn’t seem to help.
As an alternative to exporting the solution as vertex colours, I’ve tried using the BRayBaker 3.4 script, and come away with a texture that is almost right–yet it maps with blue lines at the edge of each face.
I really don’t want to wade into 3DS…I don’t like the interface and long boot time for that overblown program.
Any takers on this problem?