I’m having a few problems with radiosity (materials > radiosity) if anyone could help me out.
First off, my models are rather low poly with the subsurf modifier on them. When I run radiosity on those meshes, they lose their subsurf and are obviously baked as a low poly model.
This naturally results in the model then looking like crap and a few object are hidden as a result since subsurf shrinks the meshes quite alot, making the radiosity pretty usless? Is there anything I’m supposed to be doing?