Hi Guys, I was just wondering if anyone knows an efficient way to get randomised detail similar to the left edge of this tile, The tiles have random amnounts of that detail per tile and masking seems a bit too uniform to get that amount of randomness and the detail is only on the edges, some tiles have some, some do not:
I have a feeling that layering a variation of a base material is the way to go but if anyone has any ideas then Im looking forward to learning!
Thanks,
-J