Ragedoll

(purgarus) #1

Heres a demo.
http://files.filefront.com/test.zip/;8261598;/fileinfo.html
And here is the site.
http://www.freewebs.com/purgarus/
And a video.

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(Jergling) #2

Please just post the blend file, I can’t read that with my mac.

I’m also working on a ragdoll game, so I’d like to know about how yours works.

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(purgarus) #3

Ok here you go.
http://files.filefront.com/Ragdoll+fighting+gameblend/;8522059;/fileinfo.html

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(Jurgen) #4

It was more fun than I thought, flied around a bit and did some nice flips, maybe you should do gymnastic game. :slight_smile:

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(purgarus) #5

Maybe I should maybe I shouldnt.
Well any way I released a blood version.
Ill post the .Blend soon
Also is there a way to make it be able to read like how hard the impact was when it hit a object?
Like say I have my game and I make it so if collision with property hands and impact equals 10 the edit object add object “blood”?
So only if they hit each other hard enough blood would come out.

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(purgarus) #6

Here is the .Blend.
http://files.filefront.com/ragedoll+spikes+and+handsblend/;8539365;;/fileinfo.html

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(The Nunchako) #7

You game look alot like my game project:D
And the link you posted is not a .blend file:S I really want to see how you make blood:D Can you fix it?

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(purgarus) #8

http://files.filefront.com/Ragedoll+wrestlingzip/;8539337;/fileinfo.html
Its a wrestling one that I made.
heres a pic.


ill post both blend soon.
hopefully this is the real blend.
http://files.filefront.com/ragedoll+spikes+and+handsblend/;8539365;;/fileinfo.html

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(purgarus) #9

dont know if this will be in the complete game.

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