Raileater in 3D

My good pal Hayden Busse commissioned me to turn his awesome original character into a 3D rig, and so I took it into 3D from start to finish, including sculpting, modeling, surfacing, rigging and final renders :slightly_smiling_face:

He was textured in Substance Painter and Photoshop, rendered with Cycles, completed in Blender 2.9.

Here’s a super quick demo of the rig -

Do check out Hayden’s original work :star: - https://www.artstation.com/artwork/OylL0J

And a couple links to me on other platforms -