My good pal Hayden Busse commissioned me to turn his awesome original character into a 3D rig, and so I took it into 3D from start to finish, including sculpting, modeling, surfacing, rigging and final renders
He was textured in Substance Painter and Photoshop, rendered with Cycles, completed in Blender 2.9.
Here’s a super quick demo of the rig -
Do check out Hayden’s original work - https://www.artstation.com/artwork/OylL0J
And a couple links to me on other platforms -