OK, so this is my first thread on Blender Artists (yay!) so please feel free to call me a noob
Anyway, I’ve been thinking of making a desktop wallpaper of death, with the scythe and cloak etc, pointing at the viewer through some rain. So far, I’ve got the rain done, and crit would be very useful.
The cone is where death will go, although the head will likely be above the point of the cone. I added mist to the comera as well.
I’ve composited (for the first time) and used amb occ. So, what do you all think?
Suggestion, all the rain drops look exactly the same size. I am not familiar with making rain in blender but is there a wait to randomize the size of the droplets similar in the way of making grass? Other than that I can’t see much else to suggest. I do love the shape of the water droplets. Makes me feel as if there is some wind in the scene.
Thanks for all that. The rain is transparent, so I might need to get rid of the envmap texture I put on. Or remove the reflection. Unfortunately, I can’t randomize the drops because of the way the rain is being made. Glad you like the idea.
Rain, vector (motion) blur? Ray transparency? 1.3 refraction = good for water, but if you blur just go for Z trans. Don’t kill the envmap – use a static one. Droplets won’t be too reflective (they’re not quicksilver) and they’re too small.
More droplets, smaller = more believable.
For variation, you might want to check the graphicall builds with Jahka’s particle patch.
Aha, I see now that the reflection off the ground was fooling me into believing there wasn’t any transparency. Anyways, I’d agree with the others, lower the reflectivity somewhat and it will look great.