Raindrops on a speeding car windshield

You guys are talking about using metaball instead of boolean, what isn’t so much the problem to me. My problem concerns (now concerned) animation of raindrops itself.
I managed to export .obj animation of my raindrop, and then to import it as a sequence of meshes, thanks to this add-on:

Now the only indicator i have to type is the frame where i want animation to start, no other noise bs.