YO Yo YO
In all the demo pics for ramp shading I have seen things that look furry, peaches\fuzz on monkey. How is this done? :-?
–artz0r–
YO Yo YO
In all the demo pics for ramp shading I have seen things that look furry, peaches\fuzz on monkey. How is this done? :-?
–artz0r–
Not knowing which images you are refering to makes a definite answer impossible, But if you are seeing fuzzy/furry things, might be static particles.
I’m sure he is refering to those pics:
http://www.blender3d.org/cms/2_34_Development.351.0.html
there was a nice video tutorial by GreyBeard around. you can look up for yourself, there’s a nice search function on the top
I think the fuzziness effect is due to the poor image compression distorting the image quality.
BgDM
BgDm: There are some methods that GreyBeard goes over in his video tutorial that give the effect of a fuzzy peach. It’s not true “fuzziness”, of course, but it does a nice fake job of creating that look.
for the peaches I used serveral textures that gives that feeling… here’s the .blend (link might not work):
http://mywebpage.netscape.com/ottoana/gradientest.blend
Invalid read error
Look for Metsys’ Great Video Tutorials, in the General section. They’re great.
thanks guys, i’ll go and check that blend file now!
–artz0r–
Just wanted to say that the ramp shader tutorial wasn’t mine. I believe Metsys is the author of the rampshader video. The other day I noticed that it is available at blenderman.org. Searching the postings will probably reveal other locations to download it.
GreyBeard
Here’s a link to the topic that lists every mirror for it that I know :).