I’m trying to generate the same object order from a random generation, using a seed.
So for this effect I made my little random generator. Note: This is for planet generation.
I thought that just putting random.seed= s would solve the problem, I was wrong.
here’s my code:
import bge, math, mathutils,random sce= bge.logic.getCurrentScene() def emit(cont): own= cont.owner emittion=own["emit"] particles=(own["particles"]) count= own["particles_Count"] rand=random rand.seed=own["seed"] rangeX=own["rangeX"];rangeY=own["rangeY"]; rangeZ=own["rangeZ"] if emittion ==True: for a in range(count): b= rand.choice(particles) p= sce.addObject(sce.objectsInactive[b], own) posX= rand.uniform(-rangeX,rangeX);posY= rand.uniform(-rangeY,rangeY); posZ= rand.uniform(-rangeZ,rangeZ) p.position= own.position+mathutils.Vector((posX,posY,posZ)); p.setParent(own,1,1)
So the result must always be the same, every time the script is run, it needs to run only once!
Thank you for your assistance.