Random Loop (Rigging, shading, compositing and sound design exercise)

This animation started as test to create something concrete while learning specific things, the video was not planned and was just the product of the process.

The elongated hand has drivers with shapekeys for the finger rotation, the shader has fake volumetric based on a Kris Bettini tutorial (EEVEE), cel animation with textured gp brushes, and the whole composition was made while using the realtime compositor.

The only thing that was not made in blender was the sound design, for that I uses a free software called Cakewalk and learned a whole new world of samples and VST’s (This took me the longest BY FAR)

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