Random materials not just on particle meshes but also on particle meshes with multiple materials?

Hey there I have this setup (ignore the intersecting, I’m working on that :D) and was wondering if it was possible to have random materials not just on particle meshes but also on particle meshes with multiple materials, see my image below.

I hope that makes sense and I look forward to your comments.

lemme get this one too :slight_smile:

Under the ‘object’ input node in cycles, there is a ‘random’ socket. Plug that into a color ramp set to constant and adjust the handles to get the proportion of colors you want:

Thanks for that, exactly what I was after!