I’m making a grass field so I can link it to other projects for architecture and it’s looking pretty okay. I was wondering though about how random rotation works. I recalled Andrew saying this:
So I played around with it and it is indeed really annoying to try and get. And I don’t seem to be able to get it working very well. My grass toughs have there rotation and scale applied, the z pointing up and so on. But it doesn’t seem to matter what setting I use for the rotation (object z, x, y, global, etc). The grass toughs just don’t seem like they want to rotate along there individual z.
Now with that being said, I have about 15 or more objects I’m using. So the randomness looks fairly decent and I’m fairly happy with it. So I can live with what I have but it would be nice to figure out this random rotation shenanigans.