I’ve search through the internet but can’t seem to find an answer, and as I’m new to blender, I’m maybe going the wrong direction?
I have a wall made of planks in a array. I’ve added the texture to one plank, so it’s repeated to each invididual element of the array. How can I randomize the texture position so it doesn’t repeat like that? I know its possible with particules, or different objects, but can’t find a way to do it in an array, over different individual meshes
There is some variation in the picture, because I’ve move some of the texture by hand. But it’s not really efficient, nor the result is good.