I am looking in a simple not too labor intensive way to randomize the UV position of a wood texture
on wood plank objects.
The goal is to model the wood plank floor out of maybe individual objects but let a randomizer adjust
the UV coordinates for the wood texture.
I found this quite interesting video about using drivers:
And I found this pretty impressive add-on as well.
But the labor needed to set those up seems to be a bit high and I would like to be able just to randomize the material because unlike with the floor generator I might would like to build different floor layouts besides linear/parallel planks.
A different options would be to swap out the actual texture so you can create 10 20 different wood textures and let the material by random pick a texture.
For example as you can see in this test the problem is that the UV image edges do not line up with the geometry edges. And in case you can swap out the images you simply can focus on modeling beveling and making geometry patterns and the texture variation will be random.