Ok, so I was looking at a magnolia tree last night and had an idea for how to make realistic leaves in Blender without having to model more than one leaf. I don’t know how this would be accomplished, but I was thinking that if you created one leaf that looked perfect to you and then created 2 shape keys, one for bend along the length of the leaf and one for the bend along the width, that you could somehow randomize the influence of the shape keys when you used the leaf as a particle object. The effect I’m looking for would be no 2 leaves would be exactly alike, but they would all come from one single leaf object.
So I was thinking you could maybe use the parametric data or geometric data or something of the tree object to effect the shape keys, but this wouldn’t allow for any real randomization. I have a feeling it would leave your leaves looking oddly uniform.
Any ideas on how to accomplish this?