Range 1.6 / UPBGE 0.2.5 - FPS Controller - drag and drop - throw SawBlade (cutting objects)

welcome,

RMB: grab box or pole_parts / let loose
LMB: throw box or pole_parts or Blades

dynamic physics instead of character physics
Range 1.6:
Basic First Person Controller_dynamic_kai_disk_chain_enemy.range (1.1 MB)

UPBGE 0.2.5 port:
Basic First Person Controller_dynamic_kai_disk_chain_enemy.blend (1.1 MB)

2 Likes

added procedurally created chains

2 Likes

some critical bug fixes and implemented deltatime to UPBGE 0.2.5 port

1 Like

replaced the Character physics with a dynamic one.
Dynamic is better to interact with physics objects (like the chains) and friction works and is controllable
Had to implement ground check, jump and stair stepping.
Ah, and disks can be thrown into walls.

ground detection improved and
disks can also be grabbed now

added chained platform

Your new friend (100% physics based)

And throws an eye on you :slight_smile:

you can’t hide

1 Like

This is so cool!!!

1 Like

Thanks!

Now stair steeping is smooth. No more little teleports.

Added Crouching to all files (CTRL)

Here’s a separate demo with vehicle construction.

After Construction hold RMB to control.
Basic First Person Controller_dynamic_kai_disk_chain_enemy_vehicle.range (1.2 MB)
Basic First Person Controller_dynamic_kai_disk_chain_enemy_vehicle.blend (1.1 MB)


And drive

2 Likes
2 Likes