musikai
(musikai)
December 31, 2025, 9:19pm
1
welcome,
RMB: grab box or pole_parts / let loose
LMB: throw box or pole_parts or Blades
dynamic physics instead of character physics
Range 1.6:
Basic First Person Controller_dynamic_kai_disk_chain_enemy.range (1.1 MB)
UPBGE 0.2.5 port:
Basic First Person Controller_dynamic_kai_disk_chain_enemy.blend (1.1 MB)
2 Likes
musikai
(musikai)
January 1, 2026, 10:53pm
2
added procedurally created chains
2 Likes
musikai
(musikai)
January 2, 2026, 7:18pm
3
some critical bug fixes and implemented deltatime to UPBGE 0.2.5 port
1 Like
musikai
(musikai)
January 4, 2026, 2:50pm
4
replaced the Character physics with a dynamic one.
Dynamic is better to interact with physics objects (like the chains) and friction works and is controllable
Had to implement ground check, jump and stair stepping.
Ah, and disks can be thrown into walls.
musikai
(musikai)
January 4, 2026, 10:55pm
5
ground detection improved and
disks can also be grabbed now
musikai
(musikai)
January 8, 2026, 11:02am
7
Your new friend (100% physics based)
And throws an eye on you
musikai
(musikai)
January 10, 2026, 6:30pm
10
Thanks!
Now stair steeping is smooth. No more little teleports.
musikai
(musikai)
January 14, 2026, 12:52pm
11
Added Crouching to all files (CTRL)
Here’s a separate demo with vehicle construction.
After Construction hold RMB to control.
Basic First Person Controller_dynamic_kai_disk_chain_enemy_vehicle.range (1.2 MB)
Basic First Person Controller_dynamic_kai_disk_chain_enemy_vehicle.blend (1.1 MB)
And drive
2 Likes