forms sharpened and tightened up. Temple area might need pushed out a bit.
Maybe just add some bump to the rock, use this website to do so http://cpetry.github.io/NormalMap-Online/
Thanks bro. Giving the normal a shot.
Putting things together again.
Not certain about the pine tree on the right. Whether it should be smaller or lower down the other side of slope.
Using Grasswald grass but I can’t “brown the grass.” Color ain’t changing.
And I tried a dust node for rocks but it only made the rocks browner overall …
tried upping illumination from upper left.
1 Area lamp strength 5000 upper left
2. area overhead lamp 300
3. HDRI world illum strength 2
small changes. …
How about working on something new . this ones getting old. YAWN!
The last head shot. I noticed I didn’t blur out the middle seam (mirrored mesh) But overall, the look is on target. And I’ll shelve this project for awhile. Again.
What I lack is how to sculpt expressions. And skin details. But, that’s for my upcoming works/projects.
Jireworked windows in foreskull and crown. Reduced brow volume over outer part of eyes.
Added a hemi light to illuminate right side a bit more. Color has been a bit washed out.
need new eyebrows
increased back rake of outer eye “brow”
made central forehead more vertical. Smoothed outer cheekbone. raised mouth and chin region towards nose.
Forms and subforms refined.