Ranger Scout

forms sharpened and tightened up. Temple area might need pushed out a bit.

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Maybe just add some bump to the rock, use this website to do so http://cpetry.github.io/NormalMap-Online/

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Thanks bro. Giving the normal a shot.

Putting things together again.

Not certain about the pine tree on the right. Whether it should be smaller or lower down the other side of slope.

Using Grasswald grass but I can’t “brown the grass.” Color ain’t changing.

And I tried a dust node for rocks but it only made the rocks browner overall …

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changed up lighting and rotated camera for more frontal face shot

tried upping illumination from upper left.

1 Area lamp strength 5000 upper left
2. area overhead lamp 300
3. HDRI world illum strength 2

Cleaning up textures, belts, coat, tunic, face.
Trying out new background image

larger backdrop, more profile

New Zealand mountains baackdrop

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hair needs a bit of tightening, but coming together.

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small changes. …

How about working on something new . this ones getting old. YAWN!

The last head shot. I noticed I didn’t blur out the middle seam (mirrored mesh) But overall, the look is on target. And I’ll shelve this project for awhile. Again.
What I lack is how to sculpt expressions. And skin details. But, that’s for my upcoming works/projects.

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Refined smaller forms - smoothed out skull and brows

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Jireworked windows in foreskull and crown. Reduced brow volume over outer part of eyes.

Added a hemi light to illuminate right side a bit more. Color has been a bit washed out.

need new eyebrows

increased back rake of outer eye “brow”
made central forehead more vertical. Smoothed outer cheekbone. raised mouth and chin region towards nose.

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Forms and subforms refined.

It finally hit me … the upper mandible region.