The car body was modeled after the iconic VolksWagen Beetle (1967), I altered the overall proportions to make it look more “aggressive”.
I used 4k textures for all mechanical parts (engine, transmission, wheels, chassis, etc.), 8k textures for the car body, and 16k HDRI (“Kiara 9 Dusk” ) for the background (also added few extra lights to create a soft “back-lighting” effect).
All textures were created either in Blender or in Substance Painter.
Lastly, the ground (precedural) texture was created in Blender.
The final rendering was done in Cycles (8k resolution).
Hope you like it!
Comments/tips/criticisms are most welcome!
Thanks for your feedback, glad you like it!
It actually took me quite a lot of time to model engine, transmission, suspension, chassis and all the other little mechanical details, not to mention texturing… But I guess that was the point of this “exercise”.
I had a ton of fun and also learned couple of things about and Blender (and mechanical design!).
Thanks for stopping by!
I would actually love that too (if only knew how to rig a model… )
Jokes aside, I will give it a try as soon as I have some time to learn how to properly rig a model.