Edit: Oops, somehow I posted it in the wrong forum. Could someone move this to ‘General’?
I’ve been trying out the water features with the new blender version, they’re surprisingly easy to work out considering I’ve never even touched the physics functions before…
Anyway, I’ve got an animated scene where a cube of water drops into a glass and it works perfectly animation-wise. But there’s something wrong with the glass. I’ve left the lights at their default settings and have looked at the numerous transparency tutorials for raytraced glass. I haven’t touched anything else.
Here’s the resulting image:
As it’s clear (haha), the ray-transparency is working. But it’s not taking shadows into account. The only part that’s showing transparency is the top where the light can enter. So how do I get it to combine Ray Transparency with Ray Shadows?