RayTrophi Render Engine

I rendered a free scene with my own rendering engine RayTrophi by adjusting the materials with Blender. I covered a sphere with 1 linear light source and an emissive image for the atmosphere. When applying denoiser, I set the blend value to 0.7. Since there is some noise in Cycles, I applied full denoiser so that the details would not be lost. The Cycles render result of the same scene is at the bottom, the source codes are at this address for those who are interested: https://github.com/maxkemal/RayTrophi
RayTrophi CPU Render


Cycles Render

Render output using RayTrophi GPU Optix fill light. 2 x 0.1 radius point lights were used in the room

8 Likes

I featured you on BlenderNation, have a great weekend!