Working on my own open-source renderer + scene creation tool (RayTrophi Studio).
Features in this scene:
- procedural terrain
- layer-based material painting
- foliage scattering driven by masks (4-channel)
Assets: - free PlantFactory vegetation
- house model from a free source
~100k instances / ~276M visible tris
Path tracing on RTX 3060
Would love to hear your feedback.
https://github.com/maxkemal/RayTrophi


