This is Adam, my first character of the year and of my latest character series, RBA.
Adam's short bio
Adam is in his late 20’s and early 30’s. A junior salesman and an art collector. When he’s not on a wild goose chase for his next art piece, he volunteers at an old age home.
Here’s the final render of the entire process:
As well as a medium long, clay render, shot:
Clay and Render comparison:
Lighting variations:
I tried varying the colors a bit, but didn’t like most of them except for this one:
Some color management changes:
I played around a bit here, as seen below:
And turn table:
Summary
This character began as a head sculpt I did last year December. Then throughout January, was developed into a full character, through various iterations in body size and type. I had a clear idea for the hairstyle and clothing so those were easiest to block out. All in all, the process was very enjoyable as it was challenging. I wanted to improve my clothing realism from the previous artwork series, into a more detailed approach. I was unsure if a cloth sim would be better (artistically), but since I’m also trying to get better at sculpting I thought I’d give it a try(admittedly, my anatomy needs some work but I found sculpting the clothing details to be more forgiving on my mouse). The number of reference images and videos for this artwork was higher than my previous work but I think the artwork benefited from it.
I hope you like it and feel free to give any feedback