Hey, I am going to export my object that is rigged from blender into another 3d program to correct the vertex normals and then import back into blender. Then re-parent the mesh to the rig.
Question: Will I have to reassign the vertex groups to the bones and re-rig everything?
Okay, thanks for advice. I’ll give a try. I did try this once, but not all of the vertices were selected, just the ones that were rendering as faceted ones (rather than smooth like the rest).
and you can mark edges and set them sharp and then with the help of a edgesplit modifier, make only those edges appear sharp.
i never use the "some parts smooth, other parts shar"p approach, i set the entire mesh smooth and define the sharp areas by marking edges and adding an edgesplit modifier.
By the way, if selecting all and using ctrlN does not correct your (vertex) normals, you probably have a flaw in your mesh somewhere. Ctrl N never failed me so far, only time it has, I found out I had a few small internal faces left I forgot about.