philroc
(philroc)
1
Hi,
let’s say I have the following surface shader:
surface matte(
color Cs = 0.8
)
{
Ci = Cs * diffuse(N);
}
and I would like to use it in another shader (please note that I haven’t provided an output closure color).
How do I do that in the Cycle Node Editor?
Many thanks.
philroc
Atom
(Atom)
2
You can just copy and paste a script node into another material.
philroc
(philroc)
3
Sorry, Atom, but I am not sure how to do that.
Right now, in my Node Editor I have got a Script Node pointing to the above script, and a Material Output Node. Where do I copy the Script Node to?