Hello Fellow Blenderheads,
I’m very excited to introduce a new Blender add-on I’ve been working on lately: ReaBl.
I’m a user of Blender’s Video Sequence Editor, and it is my editing tool. Although I know and appreciate the benefits of other editing software, Blender is the place where I feel at home.
However, I think we have to admit that one one of the biggest limitations we face in Blender is that its audio editing tools are still very limited.
ReaBl is the studio-grade pipeline between Blender and Reaper for professional scoring, transport synchronization, Foley, and timeline-accurate creative work. Built for animation studios, it brings professional audio and Blender into the same production workflow, creating a new standard for scoring and synchronization in Blender-based pipelines.
While ReaBl does not add audio editing functionality directly into Blender, it creates a solid connection between Blender and Reaper — one of the best digital audio workstations available today — using the OSC communication protocol.
With ReaBl, you can:
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keep animation and scoring aligned under the same timeline logic
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bring professional audio workflow into Blender-based production
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separate visual and audio work without boundaries
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make Blender more effective across the full production workflow
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support both solo creators and multi-machine studio setups
Reaper is a highly capable digital audio workstation known for its flexibility, speed, low overhead, deep customization, advanced routing, precise editing tools, plugin support, and a non-restrictive evaluation license.
ReaBl is distributed free of charge for everyone — both studios and individual users — and can be used without restrictions. It is available on Gumroad, together with full documentation.
A paid version is also available on Gumroad (and soon at Blender Market) for those who would like to support the development of the add-on. There is no difference in functionality between the two versions, except for support-related services, such as priority support, included with the paid version.
I also want to mention that I am currently working on an Ableton Live implementation of this workflow, as well as on new features for ReaBl.
I am also looking for help from the community with macOS installation testing and documentation. If anyone is interested in contributing to that part, your help would be greatly appreciated. Demos, tutorials, feature requests, workflow feedback, and contributions of any kind are also very welcome.
Thank you very much for your time, your interest, and your support. I hope ReaBl can be useful to artists, editors, and studios looking for a stronger connection between Blender and professional audio workflows.

