Hello everyone.
I want to know if there is any where were I could find information about reading the .blend file into my own application , all I want to read is the mesh, armature, light, camera, texture, material, font and empty.
this is a C++ application.
if this is for your own engine and your already using or planning to use the bullet physics engine,
then know that there’s a ‘readblend’ library included in bullets source! 
http://en.wikipedia.org/wiki/Readblend
Search for ‘readblend’ in bullet’s svn trunk
edit:
Also checking out erwins gamekit may be worthwhile:
http://code.google.com/p/gamekit/
I want to know somewhere where I could read about how the blender skeletal sytem works and how I could read it into my application. in other words I want to know how it is implemented.