Real Environments addon

Real Environments is an addon that allows you to easily add procedural environments to your scene.
BUY it here.
Info here.
We deeply believe in a completely procedural future and this pack of biomes is another step toward that future.
Since the biomes are 100% procedural, you can create an infinite amount of different patterns.
This addon comes with 10 different procedural biomes. The UI panel makes it easy for you to add the shaders. The materials adapt to the shape of whatever object you are applying it to.

More renders HERE

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You’re on the #featured row! :+1:

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Thank you!

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I just went through “some” of the info page and I cannot see where there are inputs to alter the biome layouts that you supply. I get that textures adapt to the landscape forms but how do I alter what those will look like?

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Every Shader is composed like this, mapping node connected to the procedural texture nodegroup

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congrats lord Wolf. You did it once again. Well done.

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Thank you :slight_smile:

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Thanks for the quick answer about mapping textures but what are the variables for the various landscapes other than height and water level?

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They are thought to be simple and clean, so you can see that Removed slider controls the amount of canyons. These are the “essential” parameters, you can also change the color of the canyon if you need

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It would be good to have a tutorial video showing actually how it works.

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There is a step by step guide on how to use it in the website

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Hello,

What is the function of the water level controller, what do I do with it?
Canyon (default setting) has very large Voronoi artifacts when rendering, can you change it ?

Thanks

Hey, so for the water you have to add a plane object with glass material and use a noise texture as bump. The water level allows you to set the level of the seaweed. Those voronoi bumps are not artifacts, they are made to give the impression of a rocky surface.

The voronoy bumps unfortunately look very unrealistic.
Too bad that there is no ready water around the with the water level can control !.

Greetings from Germany

Well, for the voronoi, you can always remove it, open the nodegroup and delete it from the nodes. And for the water, think about displacing a single plane, if you have a water shader (using the glass node) you would see through it, and so you would see the hdri below the plane, not ideal at all :wink:

What an amazing sites. Thanks for posting.