Like i promised i have more images from my Real FX Studios portfolio from the subdivision called GlassWorks Images (as always others are welcome to submit there “GlassWorks Images”!)
Okay, your photon count needs to be much higher, or use the QMC and/or blur buttons. The little points of light look entirely unrealistic, and really should be avoided. Try to work with a good balance between either QMC or the blur setting to get sharp caustics without any odd dots.
While not particulary interesting from an artistic point of view (the scene itself is pretty elementary) it is a nice render. The depth of feild seems a bit too small but it is a decent render nontheless.
No offence, but why are you making such simple, boring models? They may be accurately modeled and rendered, but frankly they’re just boring and pointless to look at.
Why not challenge yourself and make something absolutely stunning? rather than little things such as glasses and paper clips.
the tutorial is posted under it’s own wind so check it out!
wiggie: i did the low stuff just cause i saw it in real life but now i am working on something more complex (first an outdoor scene then an interior) so you can expect more complex stuff in the future!
someone said “challenge yourself with more complicated images than simple yet accurately modelled objects” so i replied “i have an outdoor scene i am working on” and now here it is - it isn’t the most complicated but it is a yafray image with complex shadows and lighting so i like it… hope you do to enjoy!